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HOT ! MMP: ASL Croix 👔 de Guerre Second Edition

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MMP: ASL Croix 👔 de Guerre Second Editionの詳細情報

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・英語版で和訳は付属しません。

商品説明
CROIX DE GUERRE brings the French order of battle back into print and adds DINANT: ROMMEL AT THE MEUSE, the brand new Historical ASL campaign on the crossing of the Meuse in May 1940. In addition to the original eight CdG scenarios and the ten new DINANT scenarios, CROIX DE GUERRE includes 22 more out-of-print French scenarios updated for balance and clarity plus a bonus 1944 scenario on the Dinant map. Also included are mapboards 42 and 43 and a revised National Capabilities Chart. CROIX DE GUERRE not only provides the standard French blue counters for use in 1939-40, but also provides for the first time unique infantry counters for the Vichy French regime’s overseas colonies (two-tone French-blue-in-German-blue) and for the Free French (standard French blue with a Cross of Lorraine). That means all the personnel, weapons, and uniquely French vehicle counters used by French forces throughout World War II, as well as the detailed Chapter H historical notes to accompany the counters and revised Chapter A rules to reflect the new French infantry counters.DINANT: ROMMEL AT THE MEUSE takes players through the rapid movement of Erwin Rommel’s Panzer-Division 7 across the Meuse and through the “impenetrable” Bois d’Ardennes and shows the fighting at the southernmost portion of the river crossing at the town of Dinant during 11-14 May, 1940. Facing the Germans were the exhausted men of the 18th Infantry Division, who had marched almost 50 miles in the preceding three days. High Command had stripped from them all their 60mm mortars, almost half of their motorized transport, and many of their 25mm anti-tank guns, giving those to units “more likely to face action.”DINANT: ROMMEL AT THE MEUSE features two historical 22〓×34〓 map sections with several new terrain types?Road Tunnels, Railroad Embankment Underpasses, 15th Century Fortresses, Weirs, and Retaining Walls. The 10 scenarios showcase fighting at and around the area of the crossing. Players will navigate through a maze of narrow streets alongside the Meuse River at the bottom of 90´ high cliffs and then climb to the plateau above. The Campaign Game will also see the German player building pontoon bridges and assembling ferries for men, tanks, and equipment to cross the river, all while under fire.CROIX DE GUERRE is therefore much more than a mere reprint of its predecessor and showcases the French army as never before. Vive la France!Contains:11 countersheets two 22" x 34" maps (for DINANT: ROMMEL AT THE MEUSE)two 8" x 22" standard ASL geomorphic maps (42 and 43)French Chapter H and revised French Chapter A pagesChapter DN (with the DINANT HASL rules)41 ASL scenarios (including 11 for the DINANT HASL)two DINANT HASL chapter dividersone revised National Capabilities ChartThe 22 out-of-print French scenarios included are: A52 Swan SongA64 Chateau de QuesnoyA66 Counterstroke at StonneA89 First Day of DiademA94 Last Defense LineA96 In Rommel's WakeA104 In Front of the StormA108 Sudden DeathA119 Showdown in SyriaG46 Triumph Atop TaraldsvikfjellU Chance d'une AffaireJ35 Siam SambalJ44 Audacity!J45 The Last RoadblockJ69 The Army at the Edge of the WorldJ70 Just an IllusionJ76 Ultimate TreacheryJ90 The Time of HumiliationsU1 The French Decide to FightU20 Fighting at the World’s EdgeU21 The French PerimeterWO2 Failure to Communicate Croix de Guerre & Dinant errataScenarios:232 Chance d’une Affaire: In the German OB set up instructions for Infanterie-Regiment 1, change “R4” to “N4”.DN4 Chateau de Meez: In SSR 2, change “E21” to “EE21”. Chapter DN:DN4.51, Special Rule I.3: line 3, change “must” to “may”.German Reinforcement Group Chart: RG G4, in the OB column, change “3 × 2-2-8, 3 × 2cm FlaK 30, 2 × Opel 6700” to “2 × 2-2-8, 2 × 2cm FlaK 30, 2 × Opel 6700”.German Reinforcement Group Chart: RG M2, in the Date Available column, delete “+”.Counters:French AM Dodge(a): The counter with identity letter “F” should have a 2-FP AAMG.
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